Scale To Prevail
A downloadable game
About:
Scale To prevail is all about surviving as long as possible as you and your enemies change size, altering your combat abilities and strategy.
Make sure to keep an eye on the blue progress bar at the top of your screen. It indicates when the next transformation is going to happen!
Combat Mechanics:
When you are scaled down your attack speed is reduced, but damage increased. Making it effective in dealing with big tanky enemies. You are also harder to hit by enemy projectiles
When you are scaled up your attack speed is buffed, but damage decreased. This makes dealing with tiny crowds of enemies easier. You are also much easier to hit.
When you are "normally" scalled you are in a well-rounded state, offering a mix of attack speed and damage.
The enemies also scale up/down when you do. They gain more health the bigger they are.
Hope you like my very first game jam project. Good Luck!
Controlls:
Movement - Wasd
Sprint - shift
Shoot - left click
Abilites:
Scatter, shoots multiple bullets around you - E
Frenzy, massive attack speed buff for 3 seconds - F
Credit:
As a not so artistic programmer, I am very grateful for the these amazing free assets. Make sure to check them out if you need some cool sprites/music!
Super Grotto Escape - ansimuz
Rouge Fantasy Catacombs - Szadi art.
Intellect Devourer- Elthen's Pixel Art Shop
Crosshair - Kenney (Assets)
Music - One Man Symphony (Check this guy out on bandcamp)
From freesound:
- https://freesound.org/people/Mountain_Man/sounds/382310/
- https://freesound.org/people/MATRIXXX_/sounds/435199/
- https://freesound.org/people/bananplyte/sounds/452170/
- https://freesound.org/people/ryusa/sounds/531176/
- https://freesound.org/people/Kenneth_Cooney/sounds/609335/
- https://freesound.org/people/tradeachest/sounds/730564/
Status | Released |
Author | pikabou |
Genre | Action |
Tags | 2D, Bullet Hell, Godot, Singleplayer |
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